Meteos

A while back I mentioned that I really liked Tetris Attack, the game about matching up puzzle pieces to make them disappear from a steadily rising stack. A few years later and I would find out that a similar-but-not-quite-the-same game was making the rounds called Meteos.

Meteos, like Tetris Attack, has a grid of multi-colored blocks that you have to manipulate in such a way that three or more of the same color are lined up together. In Tetris Attack the pieces disappear, but in Meteos the matched pieces start to fly off the top of the screen, taking any on top of them with them. But the key gameplay difference is that in Tetris Attack you can only move your pieces left and right, but in Meteos you can only move them up and down.

There’s a story mode that tries to help explain the story behind the game, something about multicolored meteors plummeting onto the planet and you having to match them up to send them back into the ether, but it’s really mostly unnecessary. It just kind of gives you an excuse for the space-themed backdrops and characters.

I really should have liked this game a whole lot, given that I like Tetris Attack and its derivatives so much. But I guess that my mind is set against trying to play the game in a way where I have to think along the y-axis instead of the x-axis. And as a result, the only time I played this game, I did really poorly at it. Couple that with the fact that one of the people I was playing the game with was able to get a degree of success by scribbling on the screen, kind of made me suspect its worth as a puzzler.

But maybe I’m being too hard on it. Maybe it is a great, awesome, compelling, and addictive game. But I have no desire to play it any more to find out.

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