Archive for the ‘Arcade’ Category

Bubbles

Thursday, August 9th, 2007

I can’t remember ever seeing Bubbles in any of my local arcades, and I never heard of it when people get all nostalgic about the ‘good old days’ of arcade games. So imagine my surprise when I cracked open my copy of Midway Arcade Treasures and found this game staring back at me.

Protip: It wasn’t the good kind of surprise.

Bubbles

In Bubbles, you play as a soap bubble (probably named ‘Bubbles’) that is tasked with cleaning up a series of sinks. You can absorb (i.e. clean) anything smaller than you which will make you grow slightly. Clean enough things and the drain in the middle of the screen turns green and you go down it, somehow ending up at the next sink. Hit a cleaning brush, or something bigger than you, or something sharp (like a razor blade) and you pop. (Popping = you dead). You keep going until you either run out of lives or run out of interest with this game. Both of which I’d suspect will happen relatively quickly.

The main problem I have with this game is that the controls are a bit… erm… slippery. I suppose that’s the nature of controlling a soap bubble with a face on it, but it makes the game much more frustrating than it needs to be. Playing for about 10 minutes, I was able to discover why I never saw this game in any form until over 20 years after it came out. While the 1980s were certainly a fantastic time for video games, and we got a lot of classic titles out of the boom, there were a lot of clunkers. This game included.

Rush ‘n’ Attack

Wednesday, August 8th, 2007

I guess that games set in wartime are popular for the same reason that movies set in wartime are popular. Folks like seeing some super-macho tough guy defeating an army that’s armed to the teeth (possibly even to the gills). Rush ‘N’ Attack is no different.

In Rush ‘N’ Attack you control a guy that’s armed with a knife. He has to run to the right, brutally murdering everyone in his way as he searches for P.O.W.s. Most enemy soldiers can be killed with one knife stab to the stomach. You’re equally as fragile, as you can be killed by one touch from anything: kick to the head, dog’s teeth to the face, flamethrower to the front, rocket to the chin, etc.

The big challenge in this game comes not solely from the fact that your character is about as tough as a wet piece of tissue paper hanging from a clothesline on a windy day. It comes from the crazily ineffective controls. Enemies have the uncanny ability to leap onscreen just out of range of your sharpened letter opener, and kick your face off. Without a ludicrous amount of memorization and laser-sharp reflexes, you’re going to lose a lot.

I got tired of losing around the end of stage 2, and hung up my fatigues and butter knife.

Ninja Baseball Bat Man

Saturday, August 4th, 2007

It’s hard to see a game with a title like Ninja Baseball Bat Man and not be intrigued. Just the title should send wild images running through your imagination. Can the game live up to what you’ve already concocted? Let’s see!

In the world of Ninja Baseball Bat Man, 5 ‘baseball items’ have been stolen from the Baseball Hall of Fame, and it’s up to an elite squad of what appears to be robots wearing ninja garb and wielding baseball bats. This game is a side-scrolling beat ‘em up, so you and up to three of your buddies walk to the right (or in some cases, to the left) brutally beating everything in your way to an unrecognizable mess and searching for the missing baseball items (a bat, a ball, a glove, a pair of cleats, a hat, and a statue of ‘Babe’ Ruth). You have to fight all kinds of baseball-themed enemies: baseballs, gloves, sets of catcher’s gear, and etc. Lots of etc.

Ninja Baseball Bat Man screen shot

This is the kind of game that I could easily see some kind of Saturday morning cartoon show based on. A ridiculous team of heroes in a world with a ridiculous premise? Prominently featuring baseball? Mindless Violence? How could it lose?

Duck Hunt

Friday, August 3rd, 2007

Since it was one half of the pack-in cartridge for a ton of Nintendo Entertainment Systems, Duck Hunt is probably the game you think of whenever you see a picture of a Zapper.

Duck Hunt, like a lot of light-gun games of the time, is exceedingly simple. There are two things you can do in this game: shoot ducks and shoot clay pigeons. When shooting ducks, your dog will rush into the marsh and flush out the ducks, either one or two at a time depending on the mode. You have three shots to shoot them all in each wave, and must hit a certain number of ducks to continue. Hit them and the dog will pop up with your duck(s) in hand. Miss or take too long and the dog will laugh at your pathetic marksmanship. This frustrated just about everyone I knew that played the game, and they desperately wanted to shoot the dog for laughing at them. While it wasn’t possible in the NES version, Wikipedia claims that it is possible to shoot him in the arcade version, though I was not able to figure out how to do that.

The second mode you could try was shooting clay pigeons. They would fly out from the bottom of the screen two at a time into the distance. You had to shoot them before they hit the ground and, like the ducks, have to shoot a certain number of them to make it to the next round.

I spent hours with this game, simple as it was, mostly because I didn’t have any money for anything new for a few months. This isn’t to say that it’s a bad game, it’s not, really. It’s just at this point, I’m pretty much done with it.

Mario Bros.

Wednesday, August 1st, 2007

Before they were super, and really before they gained worldwide notoriety, Mario and his brother Luigi spent their days cleaning out sewers. For some reason the sewer they’re spending their time in has a series of platforms and some pipes at each corner of the screen. Various enemies come out of the pipes at the top of the screen and walk lazily along the platforms toward the pipes on the bottom, which they’ll enter and reappear at the top. Enemies like crabs, turtles, and jumping flies (technically called “Side Steppers”, “Shell Creepers”, and “Fighter Flies”). What will Mario and his brother do? How can they rid the sewers of this vermin?

All three of these enemies, it happens, are vulnerable if they are flipped over on their backs. Pound the ground underneath their feet and will flip over (some are tougher to flip than others). Once they’re incapacitated you just run up and kick them into the water below. Once you kick them, a coin will appear that you can grab for bonus points, but the real goal is to clear out all of the enemies so you can go to the next screen with more pipe-dwellers.

The game gets pretty tough as you go on. There are fireballs that move erratically, icy enemies (Slipice) that make the floor slippery if not dispatched quickly, and icicles that fall from the ceiling. It gets pretty harrowing.

There’s not a lot to this game, but you do need some finely tuned reflexes and the ability to be able to see nearly the entire screen at all times. It’s devious in its ability to draw you in with the simple first few stages and the completely maniacal later stages.

Pengo

Sunday, July 29th, 2007

I’ve said it a few times, but it bears repeating: games from the ’80s were weird. Pengo is no exception. Pengo the penguin inexplicably walks around mazes formed from blocks of ice. Enemies will pop out of some of these blocks and can crush the ice blocks in an effort to walk into Pengo, killing him (or her? I don’t really know). Pengo isn’t going to just stand there and take their abuse! He (or she?) can shove the ice blocks in a straight line and they’ll sail along until they hit another block or the side wall. If there are any enemies in the way then they get squished. Squish them all and you win the level, win the level and you get to go on to the next, win enough levels and you get a cute cutscene.

Pengo is elegant in its simplicity. Well, maybe not so much ‘elegant’, but it is ’simple’. A simple game that’s fun enough I don’t feel cheated spending a quarter on it now and again.

Pengo at the KLOV.

Hogan’s Alley

Thursday, July 26th, 2007

I do not know who Hogan is, but his alley is infested with cardboard cutouts of gangs and good guys. Good thing I have a Zapper.

Hogan’s Alley is the first light gun game that I played in the arcades. Though to clarify, I didn’t play it, my mom did. But I saw it in action, and that’s what counts!

The home version is slightly more limited, but the basics are the same, the main mode, the bread and butter of the game, is to travel down an alley. Popping out from behind walls, in windows, around fences, and the like are cardboard cutouts of a woman, a professor, a police officer, or one of three gang members (creatively named Gang A, Gang B, and Gang C). Of course, your goal is to shoot the bad guys while not shooting the good guys. Shoot a good guy or take too long to shoot a bad guy and you get a miss. Get too many misses and it’s game over.

Alternatively, you could play the shooting range mode where you are presented with 3 cutouts and must shoot the bad guys instead of the good guys. It’s pretty much the same as the other mode except that the background doesn’t change.

The third mode is a little bit different. You have a series of platforms on your left. From the right paint cans flip onto the screen. You can shoot the cans to bounce them a bit. Your goal is to bounce them over to the platforms and make them land on them for points. If any cans fall off the bottom of the screen, you miss. Miss enough and it’s game over.

I did quite enjoy this game, and am slightly puzzled why there hasn’t been a proper sequel made.

Balloon Fight

Wednesday, July 25th, 2007

Like a lot of Nintendo’s earlier offerings, Balloon Fight stands out as being endearingly bizarre. You control a guy with balloons strapped to his back who can flap his arms to maneuver around a stage. His goal is to pop the balloons of the other guys with balloons on their backs and knock them into the water or run up and kick them when they’re down (and before they can reinflate their balloons) should they land on a platform.

You also have watch out for other dangers like the fish that will jump out of the water and eat you if you get too close, the sparks that will electrocute you, and the flippers that will send you sailing in a direction you most likely did not want to go.

The game doesn’t have an end, you just pop balloons and chuck the other weird guys into the water below until you get tired of it, give up, run out of lives, or all three. I can usually last for about 2 or 3 levels before I get tired of it, run out of lives, and give up. Usually all at the same time.

Snow Bros.

Tuesday, July 17th, 2007

In a back story that didn’t make a lot of sense (and isn’t especially relevant) two brothers were turned into snowmen by a generic evil-type person. They are determined to get back to normal, and to do so, must defeat throngs of enemies with the power of snow.

Each level is one screen with a series of platforms. You have unlimited, though tiny, shots of snow that you can lob at whatever rabble appears on the screen. Your goal is to cover the baddies with snow and then kick them to dispatch them. If your snowball hits other monsters on the screen, they’ll be KO’d as well, garnering you bonus points. It’s in your interest to set up chain reactions for the points (every so many nets you an extra life) but also for the hot sauce. Why snowmen use hot sauce for powerups is a mystery, but they give your little guy the ability to hurl more snow, hurl snow further, run around faster, or float around and flatten things. The first three can be combined and stay with you until you lose a life, which you will do. A lot. You’re pretty fragile in this game, the first hit kills you every time, unless you’ve eaten the hot sauce that lets you float around and bump into things, then you’re invulnerable.

The game’s numerous stages are punctuated by the occasional boss fight, huge things that take up most of the screen and are invulnerable to your pathetic little snow volleys, so you get to hit the smaller enemies that appear and crash the big snowballs into the creature to kill it.

I was able to actually finish the NES port of the game, and restored the brothers to their human forms, but inexplicably there seems to exist a 2 and a 3 in Japan. Story inconsistencies aside, I imagine it’s a lot more of the same, which in this case might not be too bad.

Tux Racer

Saturday, July 14th, 2007

Tux Racer is a simplistic racing game. It stars Tux, the penguin mascot of the Linux operating system, gliding down a valley on his belly. The goal is to get to the finish line in the fastest time possible.

There are a variety of objects on the course, patches of ice to speed you up, patches of rocks to slow you down, trees to crash into, and herring to collect for points. You need to both a fast time and a high score to go to the next level.

There’s really not a lot more to say about it, except that the game is Free. Free to download, free to play, and free to do just about whatever you want to. It has very modest requirements, so it will run on just about any hardware you can throw at it. And it is apparently easy to create custom courses to race down.

The Tux Racer homepage