Paperboy

I was a paperboy in my neighborhood for the better part of a year, and while I certainly weathered my fair share of hazards, there was nothing that quite compared to what I saw in the video game adaptation of my boyhood profession.

In the video game version of Paperboy you took control of some paperboy riding his bike on his route, and you have to deliver papers to your customers. And his route is just a straight, couple-of-blocks long street. Sounds pretty easy, right.

You don’t know how wrong you are.

Somehow this neighborhood is full of people, animals, and the occasional lawn mower all bent on keeping you from delivering the papers to your customers. Colliding with anything that’s not a bundle of papers (more on that in a second) and you’ll lose one of your chances. But you’re not completely defenseless, you can use your arsenal of tightly-rolled papers as weapons, refilling as you find paper bundles inexplicably strewn all over your street. Just make sure that you keep enough for your customers, they each need a paper on their doorstep, too. It’s actually a whole lot to think about.

You can also use your papers to break the windows and cause general destruction in the yards of the non-subscribers (hey, they’re not your customers, screw ‘em). If you do well, and you get papers to all your customers, then some of the non-subscribers will subscribe to the paper, but if you miss a few, you might lose a few customers, which means you get more windows to break. Kind of a win-win, really.

Of course, you also get to do this ‘training course’ at the end of each day’s route that’s, I guess, there to help you to hone your skills when you’re out doing your deliveries, but I just found that it was a way to liberate me from my quarters.

So, in short: this game is harder than a real paper route, and a little less lucrative.

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