Castlequest

A while back a friend of mine invited me over because he has this rad to the max video game that he was just dying to show me.

Said game, Castlequest was a game about exploring around a giant castle. All throughout the castle is a series of color-coded locked doors and you have to find the correctly-colored key to unlock the correct door, the catch is, though, that you don’t want to necessarily unlock all the doors you find willy-nilly. If you do, you’ll probably run out of keys, and if you run out of keys, you’re pretty well stuck with an unsolvable game.

Not only that, but there’s tons of stuff in this mysterious castle that’s instantly fatal to your guy in spite of the fabulous enfeathered fedora he’s sporting. Which means that, even though you start the game with what appears to be a generous allotment of 50 lives, it’s not going to be nearly enough to get through this mess.

This is one of those games where it should have dawned on me to make a map of some sort to make sure that I unraveled the mysteries of the castle. That I could decipher the precise sequence that I’d have to collect keys and unlock doors in. Perhaps then I’d have been able to finish this monstrosity of a game. But I was young, and lazy, and didn’t actually own the game or anything. So instead of actually making a map, I just kind of never really played this game again. And, really, I’d consider that breaking even.

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