Tapper

July 3rd, 2007

For a game that I played somewhat extensively as a youngster, Tapper hasn’t aged very well.

You take charge of a bartender in a series of bars, each with multiple… bars. Each bar in each bar has a door at the end that lets in thirsty customers. It’s your job to get them a cool, frosty mug of a beverage (either beer or root beer, depending on the version). You draw the draft and fling the glass down the counter where a customer will catch it and be knocked back a bit. Your goal is to fling the drinks down the counters and knock the patrons out of the bar, satisfied with drink in hand. If you break a glass, by either throwing it when nobody can get it or by failing to catch an empty glass thrown back at you, you lose. Allow a patron to get to the end of the bar without throwing them a drink, then you lose.

The game gets pretty hectic relatively quickly, so hectic that I end up losing by breaking glasses more than anything else. Mostly because some patron would finish off his first and then just sit there for a couple of seconds, pondering the aftertaste, while the new drink I threw at him sails right past.

Rayman Arena

July 2nd, 2007

Today’s post is from one of the first games that I reviewed on the original version of this site. It was part of the genesis of the site itself. Enjoy!


Rayman. Wow. I don’t even know where to begin. My only experience with the Rayman franchise is on the demo disc that came with my Dreamcast. From that experience, I thought that the series could do at least one thing well: look really good.

The Good

Rayman Arena has been or will be released for just about every modern console on the planet. All the different versions, I imagine, are pretty close to the same, but I’m not going to compare them. I’d have to buy them all, or at the very least rent them all, and that’s not on the agenda. I checked it twice to be sure.

Rayman Arena plays as a pretty solid game. There are two modes to choose from: Race and Battle. In Race mode, you take control of one of the trademarked characters from the Rayman 2 universe and run around a track. The first to make 3 laps wins. Easy. I only played the first 3 race stages. By myself. The races themselves are nicely done. I enjoyed playnig the stages on practice mode, but got spanked when I tried to play against the computer. Battle mode is a little different. It’s 1v1 (or 1v1v1 [or 1v1v1v1]) with one of 3 goals: Grab the shiny thing (Lums), Beat Each Other Senseless, and Hold on to the Shiny Thing for as Long as Possible. Grab the Shiny Thing is pretty straightforward. The only weapon you get is the ice…something. It freezes your enemies in place for a few seconds. It’s borderline fun. Beat Each Other Senseless is a little more action oriented. Don’t go into the match expecting Unreal Tournament Deathmatch, and you won’t be horribly disappointed. Each of the players gets 5 ‘life points.’ Knock off all 5 of them and you get a point. 5 points wins. There’s weapons all over the place, but you won’t know what they are until you actually pick them up, so you will have a hard time staying away from the lamer items. I got bored before I played HOTTSTFALAP, so here’s a picture of me waking up at a LAN party.

Rayman Arena PC looks pretty decent. The game has modest enough system requirements that it will run well on a lot of computers. I poked around the menus for several minutes and couldn’t find a place to jack up the level of detail in the game. But as it is, it didn’t make my eyes run away in terror, so it’s acceptable.
The box for the game claims that it supports LAN play, but I couldn’t convince anyone else to get a copy, so I’ll just have to take the box’s word for it.

The Not So Good
Rayman Arena has an inconsistant control setup. why the designers decided that there should be one setup for Race and another for Battle is beyond me. I get used to one scheme, and then have to switch it up for the other mode. The designers were gracious enough to let you configure the controls to your liking, but using the mouse+keyboard combo, I couldn’t get them both to the same.

Rayman Arena also comes on two discs. No big deal, right? The copy-protection scheme, however introduces a whole host of headaches. Well, really just one. When you start the game, it does the obligatory CD check. But here’s the fun part: you have to put in both CDs. You can reduce this annoyance by putting the second CD in a second drive, but if you don’t have one… well, just get used to switching them out.

The Verdict

Overall, this game is not too bad. I’m sure if you had some friends with this game at a LAN party somewhere, it’d be a great way to pass a few minutes. I’ve played worse games. For that matter, I own worse games.

Title:Rayman Arena
By:Ubi Soft
Price I paid for it: $3.31
Price I would be willing to pay for it now: $3
Grade: 7 out of 10. This game would be a world better with a unified control shceme and without that annoying CD check.

Sword of Mana

July 1st, 2007

Here’s a review that appeared on this site in May of 2005.


I really wanted to like Sword of Mana. Secret of Mana is one of my all time favorite Super NES games, and I figured that this game should be a worthy successor since it shares the ‘of Mana’ surname. Oh, how wrong can I be?

Sword of Mana was apparently released some years ago for the original Game Boy system as Final Fantasy Adventure. When it was remade and rereleased for the Game Boy Advance, it kept the original Sword of Mana name. Confused yet? If not, continue on.

There are actually two story lines in this game: one for each of the main characters. Which one you choose will determine what your perspective is watching the events of the story play out. Supposedly to get the whole story you need to play through the game with each of the characters. They even provide you with two save slots to do it.

The game is graphically similar to it’s (supposed) Secret of Mana cousin. Several of the creatures even look like they were lifted right out of the Super Nintendo game and plunked down into this one.

Levelling up in this game is a bit of a departure. You do not simply level up as the game progresses. When the time comes for you to gain a level, you choose what job you want to level up from the ones available to ‘customize’ your character. Interesting.

One of the things not explained very well in the manual or in the game is the passage of time. Every time you transition from screen to screen, part of a day will pass. When you enter the next outdoor area it will stop the action to tell what time/day it is. Every time.

You will do your adventuring either alone or with the other main character. If you are alone and run out of health points, it’s Game Over. I’m a big boy, I can accept that. If, however, you are grouped with the other protagonist and you run out of health, it’s Game Over regardless of how much health the other character has and whether or not you have Bring Back To Life items in your inventory. So if you take control of the ditzy computer controlled player who got stuck between two trees and the Artificial NonIntelligence runs your main character into the gaping maw of a Pain Elemental, it’s Game Over and you didn’t even get to see what happened.

So we have a mediocre game that would probably be a decent time-waster if it weren’t for that annoying ‘main character dies and it’s Game Over’ thing. Playing a ten or fifteen minute segment four or five times in a row because your partner got stuck behind a curve in the path and couldn’t heal you grossly extends this game beyond fun and into the realm of tedious.

Game Name: Sword of Mana
Platform: Game Boy Advance
Purchased from: Toys ‘R’ Us
Amount of money I wasted on it: $6.42
One word summary: Brain-Lock

Zork

June 30th, 2007

Short and sweet impressions of a game I wrote about in 2003


Okay, I’ll admit it, I suck at text adventure games. I must have invested eight or nine thousand hours in Skullduggery: Adventures in Horror and I never made anything resembling progress in that game. I don’t know what it is, maybe I just don’t understand how things are supposed to work in games like that. I want an unlimited inventory. If I have to kill a Vampire Cocker Spaniel with a banana shaped bowl filled with lime Jell-O, then there should be a book or something telling me that. Things like that aren’t normally come to mind when I’m playing games.

That being said, there’s a place online where you can play a versoion of the ‘classic’ game that ‘hardcore’ ”gamers” still giggle about, Zork.

The Typing of the Dead

June 29th, 2007

A little on the busy side today, please enjoy these impressions of a game that I wrote back in 2002.


If you’ve already played The House of the Dead 2, then you know how the basic story of this game goes. Two agents run around a city, killing millions of zombies who are trying to eat the world. In the original, you were armed with a gun, in this one, you are equipped with a portable Dreamcast and keyboard strapped to your chest.So how do you beat up zombies? Every time a zombie appears on the screen, a little bubble will pop up with what phrase it takes to kill it off. The phrases range from one letter to phrases that are a little odd. Part of the reason that the game is so fun is that it doesn’t take itself very seriously, it knows that deep down it’s just a typing tutor. So it has to do something to keep all you grownups coming back for more (this game is rated mature, after all). One of the most striking changes is in the weapons that the zombies use. Instead of axes, they use spatulas and toy hammers. It makes me giggle just thinking about it.

Along with ‘Arcade Mode’ the game also features an ‘Original Mode’ which features ‘powerups’ you can get (they slow the zombies down or finish typing the word for you), as well as some drills to help increase your speed and accuracy (‘Defeat 30 zombies as quickly as possible!’, for example.) There are plenty of modes to keep you entertained for a while.

So, if your typing skills are sub-par (like mine) and you want to try to make them better, then you should go find this game. Also, as a side note, the game was developed for the computer, but never released in the United States. If you go here you can download a demo nontheless.

Get it. It’s good.

Mega Man’s Soccer

June 28th, 2007

Have you ever wondered what it would be like if the characters from the Mega Man universe decided to settle their differences with games of soccer instead of blowing each other apart? No? Well, I hadn’t either until I played this game.

Mega Man’s Soccer is exactly what the name implies: it’s a soccer game where the players are some combination of Mega Man and the various Robot Masters from some of the NES Mega Man games. Each Robot Master has different attributes: size, speed, and the like. Where they stand apart is that, like traditional Mega Man games, each one has a special ability for you to use. Bubble Man, for example, can encase someone in a bubble, incapacitating them for a couple of seconds.

The only really interesting part about this game is mixing the various Robot Masters into your team, balancing strengths and weaknesses, until you have your super-awesome unbeatable team. Other than that, it’s pretty standard soccer with Mega Man and his pals roaming around.

Back to the Future II and III

June 27th, 2007

The Back to the Future movies were pretty straightforward, and were more silly than anything. The game based on parts 2 and 3 of the trilogy was not only not straightforward in the slightest, it was quite tough.

The only thing that these games had in common with the movies were that the characters were named the same things that they were in the movies, though they didn’t look very much like their namesakes, there was a time-traveling car that flew around, and you had to stop Biff and restore the timeline.

What you had to do was travel around the different times to find different object rooms in the city. These object rooms would have some kind of object to find and a challenge that you had to complete. The challenges were mind-bendingly difficult, and didn’t make any sense whatsoever. They were mostly the variety of collecting a set number of objects in a certain amount of time.

You travel through time to access different areas in the city. If a ledge is too high, you can plant an acorn in 1955 and climb a tree in 1985. If a gap is too large to jump in 1985, go back to 1955 where the street hasn’t eroded yet.

There are something like 50 of the ridiculous item rooms for you to find and complete, and doing so will reveal the answer to a puzzle that lets you access the second half of the game, which is apparently just like the first part except that you’re stuck in 1855 and you’re wearing a cowboy hat. I don’t really know that much about the second half of the game, I was only able to play through about half of the first half.

Planet Puzzle League

June 26th, 2007

This entry is crossposted from my main site.


I’ve been playing a lot of Planet Puzzle League lately. Tetris Attack is one of my all time favorite games, which means that nobody wants to play it with me anymore. So being able to play the game online was a huge selling point for me.

There are 3 ways you can play online: Novice, Free Play, and Birthday Mode. In Novice mode you play against low-skilled players. Do too well, and you’re barred from playing it any more. I got barred after one round.

Free Play pits you against anyone and everyone, and you compete for bragging rights. I was able to find the most opponents here, likely because the battles are not ranked, though that means that you also won’t show up on any leaderboards.

Leaderboards?

There are leaderboards, but they only show up in online play in the last mode, Birthday mode. This is where you compete with other people that have the same birthday entered into their DS that you do. If my birthday is any indication, it’s currently very easy to be ranked on the leaderboards for your day. I was ranked third in the world after only winning 5 games.

Single player is standard Tetris Attack/Puzzle League fare. If you’ve played this game for other systems, you’ve played this one. The differences are pretty minor. There are no longer any dark blue tiles, for example. All of the standard modes are there: play for 2 minutes, play until you hit the top of the screen, and puzzle mode where you try to clear the screen with a limited set of moves.

The game, by default, makes use of the ‘book’ orientation of the DS, i.e. rotate the thing 90 degrees so it looks like a book with the touch screen over on the right. You can use the stylus or the control pad to control the game. The problem I had with it is that when using the stylus is that it got in the way and I missed some clears. Using the control pad wasn’t really an option, since you had to put your hands at 12:00 and 6:00, which is a little uncomfortable. Turning the display to ‘normal mode’ and eschewing the stylus controls seemed to be the best solution.

Online mode disappointments aside, this is a solid Puzzle League game that takes the ‘if it ain’t broke, don’t fix it’ approach.

Excitebike

June 25th, 2007

Excitebike is iconic. Just about anyone that’s a fan of the NES knows about it, and will tell you how great it is. I’ll have to buck the trend say that it’s good, but not that good.

Excitebike is a very simple dirtbike racing game. you have a track that’s a straight line, but inexplicably loops back on itself. Along the way you have a series of ramps, hills, and puddles. The goal being to utilize the hit the jumps and your ‘turbo’ in such a way that you cruise over them without losing an appreciable amount of speed while simultaneously not overheating your engine or landing on your head.

You don’t win the race by beating everyone else, rather you win by having the best time. It’s splitting hairs, sure, but it means that they could have dispensed with the other riders on the track, since they don’t do anything but get in your way.

The real hook for this game is the track editor, where you get to play level designer and make your own custom tracks. This would have been a lot cooler if you could have actually saved the tracks to anything, but since we Americans did not get the Famicom’s disk drive your creations only lasted as long as you left your Nintendo turned on. More aggravating was the tantalizingly non-working button marked ’save’ that would actually bring up a screen that said ‘Saving’, but wasn’t doing anything.

I believe that has been removed in the rereleases.

Nexagon Deathmatch

June 24th, 2007

This is the first review I ever wrote for this site. It’s also just about the worst game I’ve ever played, strategy or otherwise. Playing this game was pretty much the genesis of the Review portion of this site.


Picture this: It’s the 44th century and things are going great. There’s no violence, and no crime. There’s only one problem with this Utopian existence. You’re bored. So bored that the only think that you find entertaining is watching people kill each other. That’s where the Nexagon: Deathmatch comes in. The Deathmatches feature convicts battling it out for the ultimate prize: freedom.

This game raises a lot of questions, like, “If there’s no crime, where do the convicts come from?” But those are questions that you don’t need to ask.

I had high hopes for Nexagon: Deathmatch, but I’m not sure why. The official website actually exists, and has some stuff to download, which is good. Even the opening movie (which you can download for free from your friend the Internet) is kind of neat.

The game itself, on the other hand, is another story.

Nexagon tries to be a combination of some Real Time Strategy game and Smash TV. So you not only have to stomp your opponents into the ground, but you have please the advertisers while you are doing so. Pleasing the advertisers is as simple as controlling a billboard (placed throughout the arenas) or buying little decorations for your Sanctum (your base). Of course, you also have to work out a budget to also buy more units. They may be convicts, but they don’t work for free.

Believe it or not, the actual gameplay is pretty pathetic. It consists of you giving your units the general idea of what you want them to do, and then they go over and only kind of do it. The gameplay is kept moving through the use of the automatic pause feature, that stops the game whenever something important happens (like your unit sees another unit). Once each side gets more than one unit on the field, you can imagine the fast-paced action when they start looking at each other.

Combat in this game is a little funky as well. When the units are walking to where I told them to go, and they get attacked, they dutifully keep going and won’t fire back until they get to wherever it is I told them to go. Bless them.

I only managed to play through the tutorial mode and part of the first map of campaign mode before the game mercifully killed itself off, so I’ll concede that I may not have gotten to the part of the game where I unlocked the Fun.

Everything is in 3D, and the Thralls look different enough that you can tell them apart from one another. Mostly. One of the features that the box boasts about over and over again is the ‘completely destructible 3D environment’ which is good, because I wanted to destroy everything about this game. The music is passable, but the announcers get old very quickly. They’re using their ‘DJ’ voice throughout the matches, I guess to simulate a television broadcast. The only thing it simulates is ‘Lame.’

OK, well, the game has a multiplayer feature, but I couldn’t use it. There were no servers up when I was playing the game, and I wasn’t going to make one of my friends blow the $2.99 plus tax on this game to try out the crappy multiplayer.

So what went wrong? The official site looked decent. The trailer looked OK. The testimonies from CDMag and DailyGame.net on the box were glowing (sort-of). Even the cover of the manual was printed in color.

I can certainly see why this game went from it’s original price of $39.99 to $2.99 since it’s original release in September 2003. I understand that there are a few people that actually ended up liking this game, and I feel sorry for them. If you have the opportunity to pass up this game, take it. Take it and run.

Game Name: Nexagon Deathmatch
Platform: PC
Purchased from: EB Games
Amount of money I wasted on it: $2.99
One word summary: “Pitiful”