Star Fox was the first 3-d cockpit-shooting game that I ever played. What that means is that you fly around in a plane (or a space ship in this case), and it’s all done in 3-d. Pretty impressive since this game came out on the Super NES, a system that had no 3-d capabilities to speak of. I won’t bother going into the technicals on how it was pulled off, but just know that at the time, this was simply amazing.
The story is pretty typical stuff. A hotshot team of a fox, a rabbit, a frog, and a falcon under orders from a dog have to save the solar system from the evil scientist monkey-guy. You do this by flying in alternating stages: planets and the space between the planets, fighting ludicrous amounts of ships, enemy creatures, and the occasional building.
You technically have three wingmen… er… wing-animals… wingamals? Anyway, your flight mates are supposed to help you out, but all they do is hang out behind you, occasionally getting chased by an enemy of some sort and yelling at you to save them, like you don’t have enough to contend with. But that’s a minor nuisance. The rest of the game is pretty good, heck, even the little extras sprinkled throughout the game are good. I played with the little model viewer on the ‘continue’ screen for hours.
I’m easily amused by little shiny things. Shininess optional.
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