Imagine if you will that Sonic the Hedgehog is Green instead of Blue, is a rabbit instead of a hedgehog, is heavily armed instead of unarmed, and fights an giant turtle with his turtle army of turtles across a series of planets instead of a vaguely egg-shaped scientist and his army of animals turned into robots across one planet. You might then have a general idea of what Jazz Jackrabbit is all about. Or you might be confused. Terribly, terribly confused.
Jazz Jackrabbit is a green jackrabbit that carries around a bazooka and runs around real fast, shooting turtles… In space. The game describes itself as the rivalry between the tortoise and the hare taken to its futuristic extreme.
Episode 1 of the Jazz Jackrabbit saga (known to me as the Shareware Episode) was installed on just about every computer that I came across in the early 1990s. The goal, as was the goal with all shareware, was to give out discs with a small part of a game which you would take home and install. You’d then play the game and like it enough that you’d eventually call the manufacturer and demand the rest of the game (or in this case, episodes) at a reasonable price.
I still have yet to actually meet someone who’s actually bought the full version from trying the shareware trial.
Imagine my surprise many years later when I walk into my local K-Mart and find that they have a disc that not only has Jack Jackrabbit on it, but that it has episodes 2, 3, and 4 on it exclusively. I presume that they dispensed with putting episode 1 on it due to the ubiquity of the shareware. I was only partially shocked to learn that episodes 2, 3, and 4 were almost identical to the shareware episodes with the exception that they took place on different ‘planets’. What that means is that the background of the levels looked a little different.
Jazz Jackrabbit is a reasonably good time-waster, but if you’ve played the shareware edition, and there’s really no reason that you shouldn’t have, then you’ve seen all that this game has to offer.