Super Smash Bros. Melee

The original Super Smash Bros. game was pretty fun and ended up getting a lot of play at my house. So when I heard that a new game in the series was coming out, I was pretty jazzed.

The new Smash Bros. game takes the premise set forth in the original game and just kind of polishes it up a little. There are more moves, more stages, more crap to pick up, and way more characters. After unlocking all the characters you have almost twice as many as in the prior game, representing a slightly wider cross-section of Nintendo’s history.

Oh, and some of the gameplay mechanics have been tweaked a little bit, but not in any way that most folks are going to care about. All you really need to know is that this game is just an excuse to have Nintendo characters beat each other senseless while they try to knock each other out of the arena.

Also introduced in this game were ‘trophies’. Which are little models of characters from just about every corner of the Nintendo universe. There are hundreds of the things, and they could pop up pretty well anywhere. So you have this meta-game of trophy collection to do while you’re engaged in the main game of pummeling characters senseless.

And the pummeling each other senseless really shines as a multiplayer game. It’s super-easy to pick up and just play, but actually deep enough that you can spend a lot of time plumbing its depths to learn the intricacies of combat. I never really made it past ‘passably mediocre’ at this game, even though I’ve invested over a hundred hours into the thing so far. But I’m not complaining or anything. I had at least as much fun reveling in the Nintendo nostalgia as I did actually playing the game. So it’s win-win, really.

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