What would you do if you had a game that was built on the concept of having lots of smaller games grouped together in a package? A game that became pretty successful because of its accessible nature? Why, make a sequel of course!
But you don’t want to make just any sequel. You need a hook. A way to draw people in. Let’s say that you have a cartridge with the ability to detect rotational motion. Let’s further suppose that you decided to make a bunch more micro games around this concept. Now we have the makings for a sequel! Twisted is a lot like the first game, you have a bunch of characters with mostly unrelated stories, and you have to play through these microgames to see the stories to their conclusion. Normally, not a bit of it would make any kind of sense, but in the game’s universe, it all kind of works… somehow.
From the video, it’s kind of hard to tell, but you’re playing by rotating your GameBoy, and in later games occasionally hitting the ‘A’ button. Yes, this will make you look quite foolish if you are playing this in public, but I found that to be a small price to pay. The games in this one are just as addictive as in the first one, and it is possible to unlock the first game if you play this one long enough. So it’s almost like getting two games. But since each of the two games has well over 100 games inside, it’s like getting 200+ tiny games for your dollars, which is pretty hard to beat.