Super Mario Land 2: 6 Golden Coins

After Mario gets done saving the various lands scattered around his world, I guess he retires to his own land, Mario Land. Unfortunately for him, though, Wario, Mario’s long-time rival that nobody knew about, has taken over Mario’s castle and has hidden the six coins needed to open the castle’s door in the far reaches of Mario Land. So, in other words, it’s the same old song and dance, just without the princess to be saved.

But unlike the last Mario game, which was hardly like a Mario game at all, this one actually looks like it takes place in the Mario universe, which is a step forward, I guess.

So it’s typical Mario stuff, so if you like that kind of thing, and I certainly do, there’s plenty to like here. Even though Mario gets a set of rabbit ears that he can flap to allow him to kind of glide around. Which is kind of cute, I’ll grant, but a little strange.

The first time I played this game a friend and I tag-teamed it during a marathon gaming session. We managed to collect all the gold coins and unearth all of the secret stages in the game, but we never managed to make it through the final level. You might notice that this is a recurring theme of sorts around here. But this one was different!

This game I actually felt compelled to go out and purchase. Even though I had, in the space of one long evening, managed to unearth all of its secrets. Maybe I was lured in by the thought of being able to control Bunny Mario, or hopping into a bubble blown by a hippo on the beach to take me out to space, or the thought that I could finally topple Wario after getting so close and then being denied.

Any of those would be plausible.

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