Zoop

Zoop, I hate Zoop. It’s terrible in almost every way that matters, it even managed to be bad in ways I had never conceived.

Rather than write something new about it, here’s some impressions from 2002.


Zoop is not your typical puzzle game. Viacom decided to deviate from the classic puzzle game formula: stuff falls from the sky and you have to arrange it in one (or more) piles.

I would love to try and explain how you play this game, but the words to adequately describe the experience do not exist. Let’s just say this, you shoot colors from your triangle and similarly colored “things” disappear.

Sounds fun. And for the first two or three levels it is. Unfortunately, there are (according to the manual) somewhere around 100 levels.

The thought of 100 levels with that musical score is enough to keep me up at night. As far as I can tell, there are two variations of the same theme: when the game is on, and when the game is off.

Zoop was released for just about any system you could think of. Apparently Viacom thought that if they released a crappy game for 3 dozen systems, they might be able to recoup the $15 they spent making it.

I fished this out of the bargain bin for $10. If I had it to do over again, I’d talk that clerk at Kay-Bee down to $5. Don’t go out of your way to find this game. If you do find it, don’t bother playing it, trust me, it’s not an experience that will significantly alter your life, at least, not in a good way.

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