The Adventures of Dino Riki

I’m not sure what drew me to this game. The game masquerades as an adventure starring a big-headed kid in a brown leotard that throws Implements of Doom at prehistoric flora and fauna. However, the game is a shooter starring a big-headed kid in a brown leotard that throws Implements of Doom at prehistoric flora and fauna. The difference is small, but it’s vital.

Shooting games (Shoot ‘em ups) typically star your character piloting some kind of vehicle, typically one that flies. This gives the game an excuse to constantly move the screen forward: no forward momentum, you crash. Dino-Riki, on the other hand, just moves inexorably up until he either kills or gets killed by the giant dinosaur waiting for him at the end of his path. Why does he walk toward the dinosaurs instead of going the other way? What drives him? If I had a manual and knew his backstory, would that have made the game better? Probably not.

There really isn’t too much memorable about this game except for its mediocrity. It’s not bad enough to avoid entirely, but not good enough to seek out, either.

2 Responses to “The Adventures of Dino Riki”

  1. [...] you take a game like The Adventures of Dino Riki and move the timetable up a few million years, replace the generic cave-person with a generic [...]

  2. [...] I do know is that you take control of some guy clad in green who is inexplicably driven forward and must overcome obstacles to reach the boss of the planet. Once there he somehow gains the [...]

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