Kid Chameleon

The premise to Kid Chameleon sounds like it should be a pretty good game: You play the part of some kid that’s really good at video games, natch. There’s some new Virtual Reality game on the block that happens to be kidnapping kids, so you go in to beat the game, and maybe get the kids back. Nothing too out of the ordinary there. The hook is that you, Kid Chameleon, can use the different helmets scattered throughout the levels to get mysterious powers.

So, the basic flow of the game goes something like this: Enter level → find helmet(s) → collect diamonds → use power(s) granted by the helmet(s) to find the exit → repeat. The levels don’t really have a flow to them, they’re all pretty generically interchangeable. The do seem to get more difficult the further you progress in the game, however.

The main problem I had with this game was not the disappointing powers granted by the helmets or the derivative platforming/collecting action, but it was the unforgiving nature of the game itself. Extra lives in the game are nigh nonexistent, and continues are incredibly precious. You spent three hours getting to level 40? Out of continues? Too bad, you get to start over. Each time you play, odds are you’re going to get just a little bit further, which is normally a good thing. When each trip through the game can take easily two or more hours, then it starts to become tedious.

And then there’s the ending… or lack of. For a game as long and difficult as this one is, it’s slightly disappointing.

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