Bad Dog 911

Bad Dog 911 was a part of the After Dark Games collection, which was based on the screensaver of the same name (famous for its flying toasters). It starred the Bad Dog creating mischief for a hapless clock washer. The dog runs across the screen, and manages to knock the clock washer’s platform down to the ground, leaving him hanging on to the hands for dear life. You have to take the letters in the scrambled word at the top of the screen and create as many words as you can. Each word will send the platform up a little higher, and eventually will rescue him. Assuming, of course, that you spell enough words to get the platform high enough in the time limit. Fail and the poor guy falls down and breaks a limb. He’s a trooper though. He’ll get back on the platform, cast and all, and head back up to clean the clock.

The game sounds simple, and it is. It’s a part of a larger collection, and all of the games in it are pretty quick and easy. If you like playing with letters, you’ll probably like this game.

5 Responses to “Bad Dog 911”

  1. [...] Your goal, obviously, is to mow all of the grass without getting caught by the creatures native to the yard (from yard workers with rakes, to zombies with… zombie parts). Anything that’s not grass (walls, tombstones, and the like) slow you down. Gas cans speed you up (and let you temporarily incapacitate your enemies). Get caught and you lose a life. Lose all your lives, and then you go play a game that’s actually fun, like Bad Dog 911. [...]

  2. [...] of reflexes you’ll be playing this one for a while without a whole lot of effort. There are better games in the package to waste time [...]

  3. Please
    I need this word game “Bd Dog”. How can I have it?

    Killian

  4. basscomm says:

    Unfortunately, the only way I know of to get it is to find the After Dark Games collection, which has been out of print for several years.

  5. [...] just something you could pick up and have some success for about a minute or so like some of the other ones. In fact, the only times I can remember even starting the thing was either: to see what it was [...]

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