Mario Golf: Toadstool Tour

As a rule, I don’t like much golf outside of the miniature kind, and even that I can only take in smallish doses. As boring as it is, though, it’s slightly less boring to play… unless you’re talking about video game golf, then it’s slightly more boring to play, somehow. I suspect that because in Actual Golf(tm) if you want to thwack the ball harder, you swing the club faster, but in most versions of Fake Pretend Video Game Golf(tm) you just tap a button to start your swing and tap the same button to stop your swing, and if you’ve timed it just so, you don’t hit the ball out of bounds.

So I usually stay pretty far away from most video golf games. Until I went to my local Toys ‘R’ Us one day. There they had a kiosk set up with the (then) latest Mario Golf on it, and since there were no little kids in my way, I decided to give it a shot. After what felt like ten minutes my arms cramped up, my neck became sore, and I had played the front nine holes on a course. It turned out that far more than ten minutes had passed, if my joints could be believed, and if I lose a big tract of time like that to a demo copy, just imagine what would happen if I brought it home.

And that’s what I did.

The game does play a lot like every other golf video game that I’ve ever played. Pick your club, and then press the ‘A’ button with proper timing to hit the ball. The better your timing is, the better you hit the ball. The system isn’t based in reality so much as it is based on there not being a really good way to simulate swinging a golf club without actually swinging something that resembles a golf club. But the system works well enough for this game.

But when I got a few rounds under my belt, I was a little disappointed. Like a lot of games, you don’t get all the goodies all at once, you have to earn them. You have to earn the ability to play as the different characters, and on the various awesome courses. The commercials showed you playing on fanciful Mario-themed courses, with Chain Chomps in the sand traps, and courses in the treetops, and that kind of thing. But you start out with some generic plain grass number that’s just… well, plain. I even unlocked two or three courses, which got a little harder, but all seemed kind of ‘blah’ to me, maybe the cool stuff comes in toward the end, I don’t know.

So I kind of gave up on the game after I couldn’t unlock anything else. I couldn’t unlock anything else because I had some troubles finishing the tournaments in a position higher than last, and that happened because my timing and judgment of simulated 3D space has apparently become highly suspect in recent memory for some reason.

One Response to “Mario Golf: Toadstool Tour”

  1. [...] the rest of the game was really good. My metric being that the game felt really short. Other than the sailing there was nothing about this game I didn’t like. Except for maybe the [...]

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